Laptop
A portable device a few generations behind the tech more modern folks are used to, mostly good for speaking to people through the network and sending low-quality media files.
Face Thief Mask
Acquired from a face thief who once masqueraded as Yuya.
The dried skin of an unknown young adult's face that once put on exclusively grants Sora that person's appearance- extending to scent and magic meant to detect monsters.
Only one use, max 24 hours.
[ ✖ ]
Deck
Made up of fusion summon-oriented Duel Monsters cards, in Sora's case based on the "Furnimal" and "Edge Imp" archetypes becoming "Des-Toys".
PHYSICAL DESCRIPTION
For the most part, Sora looks exactly like himself due to the mostly humanoid form a Nephilim has. Though he also has a glow underneath his skin and lacks a shadow. One might say the mismatched monster parts he does have looks like a cheap cosplay.
The small wings and lion's tail Sora has in his usual form evokes one of his
monsters while crowning the
bull horns on his head is a large and
intricate halo of blue light.
His hair also longer, not quite a full-grown lion's mane but as wild and untamed as one in the back. The fact that it already started out being somewhat spiky didn't help in that regard.
An odor of sanctity diffuses into the air wherever Sora goes, as far as making tears and even his blood smell nice- like hot cocoa with an added sprig of mint.
The mark of the Fourth on Sora so far takes the form of a silver halo free-floating around the base of his tail tuft, with a close resemblance to a
friend's bracelet.
(Fog form TBA)
On both forms, Sora has four jagged scars on his left (dueling) arm that run parallel to one another, clearly inflicted by sharp claws.
MONSTER ABILITIES
Silent Speed: Ability to travel at nearly the blink of a Demon's teleport while entirely unobserved by a human or monster- if their observer closes their eyes or blinks, the Nephilim is unrestricted until their eyes open again.
Monster Strength: Capable of lifting 4x more than the average human
Vital Spirit: Lack of need (and ability) to sleep
Stigmatic Healing: Capacity to take the existing wounds of others and bring onto themselves instead
Fog Form Supression: Granted by the Fourth God, allows during most (but not all) fog conditions for swapping forms at will
Holy Magic
Force Palm: Channels holy energy into a human's body to expel their soul
Penance Stare: At will, brings out and amplifies the regrets of others who stare into his gaze
Heavenly Fire: Lights up even brighter to induce awe from humans
Drawing a barrier only Nephilim can cross through
Conjure and control plasma/lightning
Purifying liquids
WEAKNESSES
Darkness: In complete darkness, Nephilim lose their physical form and become an undefined haze. They have difficulty maintaining their forms in anything less than sunlight.